Forschung

  • Virtual Blended Learning
    Virtuelle 3D-Räume als Lern- und Arbeitsräume
    Referenz (u.a.) C. Lecon, M. Herkersdorf: “Virtual Blended Learning - Virtual 3D Worlds and their Integration in Teaching Scenarios”; 9th International Conference on Computer Science and Education (IEEE ICCSE 2014), Vancouver (Kanada), 22.-24.8.2014

  • Kinetose in der virtuellen Realität
    Motion Sickness in virtuellen Welten
    Referenz (u.a.): C. Lecon: “Motion Sickness in VR Learning Environments”. 14th International Conference on Information Technology & Computer Science, Athen (Griechenland), 20.-24.5.2018. ATINER'S Conference Paper Series, No: COM2018-2514

  • Additive Selbstlernkurse
    Bedarfsorientierte Erstellung von e-Learning-Inhalten
    Referenz (u.a.): C. Lecon, M. Hermann: “Demand Driven Generation of e-Learning Courses”, 9th International Conference on Computer Science Education: Innovation and Technology (CSEIT 2018) , Singapore, 22.-23.10.2018

  • Live Motion Capture

  • Software Engineering Explorer (SEE), zusammen mit Prof. Oberhauser (2015 - 2017)
    3D-Visualisierung von komplexen Software-Strukturen
    Referenz (u.a.): R. Oberhauser, C. Lecon: “Gamified Virtual Reality for Program Code Structure Comprehension”. The International Journal of Virtual Reality, 2017, 17(02): 79-88 

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Prof. Dr. Carsten Lecon

+49 7361 576-4365