2024 | Math Raider: Adventure Mathematics Although video games, especially serious games, can be a great way for students to have fun while learning, they are often not really integrated into conventional teaching. Instead, they tend to stand on their own and may therefore be less accepted by some students who do not want to participate in school activities during their free time. This paper addresses this issue and presents a concept for a learning package that combines a serious game with a traditional analogue teaching tool and also includes a web platform for teachers to be able to better track their students' learning progress. The goal is to obtain greater engagement from students by tighter integrating the game into regular teaching. Keywords: e-learning, maths education, game-based learning, gamification. Datei |